SELECTED WORK

Motion to Mascot — 3D Movement Pipeline

PROJECT NOTES

Scope, process and credits are stated within each project.

Motion to Mascot — 3D Movement Pipeline

A completed motion pipeline built to translate real coaching movement into a repeatable 3D character language.

The Challenge

A coaching practice needed a visual device that could carry technical movement beyond conventional demonstration video. The task was to begin with real human performance, preserve the clarity of the movement and translate it into a stylised mascot system that could be repeated across content.

The Direction

The project treated motion as source material rather than decoration. Existing coaching video was processed through Meshcapade to create a usable 3D body-and-motion base, then brought into Blender for extraction and preparation. The motion was retargeted to iClone characters, allowing a stylised mascot to inherit the essential physical logic of the original movement.

The result was a completed pipeline: gesture, 3D translation, character retargeting and visual study working as one system.

From Movement to Character

  1. Real coaching movement provided the starting point.

  2. Meshcapade translated the source into a 3D base.

  3. Blender was used to inspect, prepare and extract the movement for the next stage.

  4. iClone character retargeting transferred the movement to a stylised character.

  5. Mascot development gave the system a recognisable visual identity rather than leaving it as a generic technical demo.

This sequence made it possible to test how a coaching method could become a consistent visual language without losing the behaviour that made the movement useful in the first place.

Process Notes

This is a completed pipeline and visual-development project. The case study documents the actual technical and creative methods used: movement capture, preparation, retargeting, character testing and mascot direction.

The selected assets will distinguish source movement, 3D process and final character studies. The record will not make performance, commercial or audience claims beyond the work shown.

Scope and Credits

  • Role: Pipeline design, 3D motion retargeting and mascot development

  • Scope: Motion reconstruction and transfer, Blender preparation, iClone retargeting, stylised mascot studies and visual system direction

  • Status: Experimental pipeline

  • Credits: Client identity withheld pending clearance

Selected work. Scope and credits are stated within each project.

Selected work. Scope and credits are stated within each project.

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